Our workshops are interactive and age specific. We aim to not only present accurate information to youth that encourage informed decision making but also engage the students in interactive and educational activities. Below are a few of the valuable resources we use in a number of workshops in our program.

 

Gambling Mind Map

 

The Gambling Mind Map is a great activity that allows the youth to explore their knowledge of gambling. Using this activity YGAP facilitates an open discussion about gambling and youth’s beliefs and misconceptions about this high risk activity. This activity can be done in groups with a pen and paper or as an open dialogue with the youth. The Gambling Mind Map is mainly used in our “What’s at Stake” workshop for 8-14 year olds, however the concepts of this activity are explored in every workshop we facilitate.

   icon-file-text Download the Gambling Mind Map Activity

 

BINGO Game

 

YGAP’s unique BINGO game is an education and interactive Risk and Safety Activity. During this activity youth will explore the concepts of harm reduction and use decision making skills to match safety strategies with risky activities. This activity is ideal for youth age 8-10.

How to Play:

  • Divide youth into groups of 2-4
  • Give each group a YGAP BINGO card and a marker or BINGO dabber, decide if BINGO occurs after a line, a square, or a completed board.
  • Allow groups to take turns drawing a Risk Card and explain to the youth that for every Risk Card there are potentially more than one Safety Strategy on their BINGO board that can be marked off. Encourage positive decision making and group discussion to find the best fit for each Risk card.
  • The activity is complete when the first group gets BINGO!

Debrief:

  • A debrief can occur during the activity; discussing the various risk activities and corresponding safety strategies or after the activity. If you formally debrief after the activity choose a number of risky activities and safety strategies to discuss with the group.

Please note: When printing the Risk Cards printing should be done double sided; a risk card on one side and the YGAP logo on the other side.

 icon-file-text Download English YGAP BINGO Cards

 icon-file-text  Download French YGAP BINGO Cards

 icon-file-text Download English Risk Cards

 icon-file-text Download French Risk Cards

Make or Break

 

Make or Break is a card game that encourages youth to think about risks, setting limits, probability, and decision making. This activity was developed for our Physical Education and Active Game Workshop but can also be used in our What’s at Stake Workshop for youth aged 8-18.

How to Play:

  • Divide participants into groups/teams
  • Get each group to number themselves. For example if there are 5 participants in the group have each member assign themselves a number from 1-5. This allows each member of the group to take turns participating in the card draw.
  • Shuffle the playing cards and lay them out face down, excluding the four bankrupt cards
  • Deal 1 card to a member of the group
  • Everyone in the group looks at the card.
  • As a group the team must decide whether they want to “hold” or draw another card.
  • If the group decides to “hold” they must stick with their points until the end of the game.
  • If the group decides to “draw” they risk drawing a bankrupt card but may also draw a point card building up their team’s points.
  • Continue until all teams are either holding or bankrupt; taking turns drawing cards. The team with the highest points wins.

Point System:

  • 10 cards @ 1 point
  • 4 cards @ 2 points
  • 2 cards @ 3 points
  • 1 card @ 5 points
  • 4 bankrupt cards

Debrief:

  • How did the group influence each other’s decisions? (consider what the team mates said, the energy of the groups, and the energy of the opposing teams)
  • Would the game have been played differently if it was an individual game?
  • Can you think of other situations where friends might influence your decision about whether or not to take a risk?
  • Was this a game of skill or chance?
  • How could have probability played a role in the group’s decision to draw or hold?
  • Did you set a limit or was your limit influenced by others?
  • What can you do when you feel yourself being swept away by group energy or excitement?
  • What is more fun- playing cards with one friend or with a group of friends? Why? Which would be more risky if money was involved?

   icon-file-text Download Make or Break

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